Lytro glossary #4

Virtual Reality  | Lytro | December 2017

Here’s our fourth installment of Lytro’s glossary of frequently used terms to help educate and inform about VR, cinematography, digital imaging, photography and light. We’re expanding this glossary as relevant terms arise. Our intent is to add […]

Lytro Volume Tracing in the Cloud

Virtual Reality  | Lytro | November 2017

Lytro cloud and render teams had to work on a tight deadline to deliver One Morning, the first cinematic quality CG experience for VR created with Lytro Volume Tracer. It was also the first time we would be processing multiple shows simultaneously and we had to strategize to optimize our render resources. But we like tough challenges: here’s how we handled this one. […]

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