360° mono

360° mono is a stitched panoramic video captured from multiple cameras. It can deliver a scene in VR, but it only supports the first three degrees of freedom (yaw, pitch and roll). 360° mono has […]

360° omnistereo

360° omnistereo is a computational panoramic video type, produced by stitching together a series of vertical image slices (strips) from multiple camera views to produce a pair of left eye and right eye views for […]

360° stereo

With multiple pairs of left/right cameras, 360°stereo video can be captured and stitched into panoramic video for VR. Stereo 360° provides 3DoF with functional stereo when your point of view aligns horizontally with the camera […]


In VR, three degrees of freedom (3DoF) generally refer to the rotation around an axis, namely yaw (side-to-side horizontal rotation), pitch (vertical up/down rotation) and roll (rotate gaze at an angle). These are easily tracked […]


The six degrees of freedom (6DoF) encompass the natural movement of a person or object in the world, and a 6DoF experience offers twice the freedom of movement of a 3DoF experience. The first three […]


An aperture is an adjustable circular opening which allows more light to pass through a camera lens when it is open and less light as it closes. Changing the aperture affects depth of field as […]


Bokeh is a feature of depth-of-field in traditional photography that is determined by the sensor size and the aperture setting of the camera. The effect is typically a faceted circular “bloom” based on the type […]

depth of field

Depth of field is the range of area within an image which appears to be in sharp focus. Depth of field, which is usually controlled by adjusting the camera aperture, is one of the most […]

Depth Screen

Depth screen is a feature of the Lytro Cinema camera which eliminates the need for green or blue screen on set. The Light Field images captured by the Lytro camera provide very precise depth information […]

equirectangular or equirect image

An equirectangular image is an image that is an unwrapped sphere, and is twice as wide as it is high. There is usually distortion at the top and bottom of the image. Equirectangulars are commonly […]


Heave occurs when you rise up or slouch down. This movement does result in parallax, and is one of the six degrees of freedom (6DoF).  

Light Field 

A Light Field is a captured collection of light rays, containing information about their orientation, direction, color and intensity. With this information Lytro can reconstruct the depth as well as color information of a captured […]

motion blur

Motion blur is a feature of traditional cinematography. It is the blurring of the image of a moving object in photographs, film, or video, which occurs when the motion is rapid in relation to film […]


Parallax occurs when closer objects appear to shift more than objects that are further away as your point of view shifts. Try shifting your head from side to side (position, not rotation) and notice how […]


Photogrammetry, a technique that is almost as old as photography itself, uses photos taken from different angles to measure distances between objects in order to recreate those objects in three dimensions. While photogrammetry is generally […]


Pitch is rotating your head to look up or down. It is one of the six degrees of freedom (6DoF). This rotation does not result in parallax.


Roll happens when you tilt your head side to side. It is one of the six degrees of freedom (6DoF). This rotation does not result in parallax.


In animation and VFX, rotoscoping is the process of tracing part of an image to create a matte that can be used to extract an object from a scene. Lytro depth screens can reduce or […]


Slide occurs when you shift or slide from left to right or vice versa, and is one of the six degrees of freedom (6DoF). This movement does result in parallax.  


This describes the movement of leaning forward or pulling back. This movement does result in parallax, and is one of the six degrees of freedom (6DoF).

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