field of view (FOV)

Field of view describes, in degrees, the range of what can be seen of a world at a certain point in time. In cameras the field of view is determined by the lens, with wide […]

GPU

A GPU (which is an acronym for graphics processing unit) is used in almost every type of computer today, from mobile phones to laptops to game consoles. It is a processor that specializes in quickly […]

head-mounted display

VR images are usually viewed through a stereo display which is attached to the viewer’s head. This headset contains tracking technology which allows the field of view to be updated as the viewer moves. Head-mounted […]

heave

Heave occurs when you rise up or slouch down. This movement results in parallax, and is one of the six degrees of freedom (6DoF).  

Light Field 

A Light Field is a captured collection of light rays, containing information about their orientation, direction, color and intensity. With this information Lytro can reconstruct the depth as well as color information of a captured […]

match move

A standard process on nearly every VFX shot of a film is to generate a virtual camera using the motion, viewpoint and other characteristics of the original camera in order to integrate live action and […]

motion blur

Motion blur is a feature of traditional cinematography. It is the blurring of the image of a moving object in photographs, film, or video, which occurs when the motion is rapid in relation to film […]

parallax

Parallax occurs when closer objects appear to shift more than objects that are further away as your point of view shifts. Try shifting your head from side to side (position, not rotation) and notice how […]

photogrammetry

Photogrammetry, a technique that is almost as old as photography itself, uses photos taken from different angles to measure distances between objects in order to recreate those objects in three dimensions. While photogrammetry is generally […]

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