Just in Time Cloud Rendering

Light Field Science  | Lytro | February 2018

Those of you who read this blog and have been following our cloud rendering posts will know that we process massive amounts of data to create a Light Field VR piece. This processing is expensive, both in dollars spent and in turnaround time, and naturally we are constantly looking for new rendering architectures to reduce both costs. […]

Lytro Volume Tracing in the Cloud

Virtual Reality  | Lytro | November 2017

Lytro cloud and render teams had to work on a tight deadline to deliver One Morning, the first cinematic quality CG experience for VR created with Lytro Volume Tracer. It was also the first time we would be processing multiple shows simultaneously and we had to strategize to optimize our render resources. But we like tough challenges: here’s how we handled this one. […]