Just in Time Cloud Rendering

Light Field Science  | Lytro | February 2018

Those of you who read this blog and have been following our cloud rendering posts will know that we process massive amounts of data to create a Light Field VR piece. This processing is expensive, both in dollars spent and in turnaround time, and naturally we are constantly looking for new rendering architectures to reduce both costs. […]

Lytro glossary #3

Light Field Science  | Lytro | October 2017

Here’s our third installment of Lytro’s glossary of frequently used terms to help educate and inform about VR, cinematography, digital imaging, photography and light. We’re expanding this glossary as relevant terms arise. Our intent is to add […]

Light Field Post-Production in the Cloud

Cinema/Film  | Lytro | April 2017

After a year spent developing our workflow, from Light Field capture to Light Field compositing tools to rendered output capabilities, we can now reveal new examples of Lytro Cinema footage in post-production. Our revolutionary camera system […]