Those of you who read this blog and have been following our cloud rendering posts will know that we process massive amounts of data to create a Light Field VR piece. This processing is expensive, both in dollars spent and in turnaround time, and naturally we are constantly looking for new rendering architectures to reduce both costs. […]
In both AR and VR, we’ve found that there’s a direct correlation between life-like presence and high-fidelity/immersion. In order to sustain presence you need both immersion and sufficient fidelity; at the minimum that requires photo-realistic […]
360° Monoscopic 360° monoscopic (mono) video is the most typical and basic form of stitched panoramic video. Usually it is captured from multiple cameras and then stitched together into a single panoramic video in a […]
Here’s our third installment of Lytro’s glossary of frequently used terms to help educate and inform about VR, cinematography, digital imaging, photography and light. We’re expanding this glossary as relevant terms arise. Our intent is to add […]
We were thrilled when Hallelujah was accepted into the Tribeca Film Festival and the Marché du Film, Festival de Cannes this year. However, we had approximately two months to prepare and support Within for these […]
To pull the viewer into a story, motion pictures rely on different types of cinematic effects, ranging from “impossible to film” elements like a futuristic spaceship, to subtle visual enhancements like reflections on an ocean […]
After a year spent developing our workflow, from Light Field capture to Light Field compositing tools to rendered output capabilities, we can now reveal new examples of Lytro Cinema footage in post-production. Our revolutionary camera system […]
LIFE was produced with an Academy Award winning director and cinematographer to stretch the limits of the Lytro Cinema system, showing what it can do at the hands of Hollywood professionals.